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SPC-004 · IN DEVELOPMENT

Dungeon Protocol: Misfit Run

Swarma hostilis

Creator / Developer

Assay — what this specimen demonstrates

  • 01Game loops & state management
  • 02Real-time interaction & collision logic
  • 03Animation and creative coding

Observation

What it is

A browser survival game being rebuilt around a deeper facility run: distinct wings, physical rooms, floor choices, upgrades, persistent systems, and extraction. Public access is temporarily sealed while the experience is tuned.

Method

What I built

Built the full game on a custom TypeScript canvas engine (no framework): top-down movement, wave spawning, collision, a chaining/piercing projectile system, XP and level-up choices, eight stackable upgrades, camera follow, particle effects, screen shake, and local high scores.

Specification

Record

  • Classification: Signature specimen
  • Status: IN DEVELOPMENT
  • Type: Interactive web game
  • Culture: TypeScript · Canvas API · React · localStorage
MISFIT SANCTUARYCleanroom OS
MODULE01 · REGISTERUPTIME00:00LOCAL--:--:--
loading module…Eric J. Reyes Rivera · Oklahoma City · built from scratch